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Source:https://github.com/SoraKumo001/next-streaming

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tikimcfee 1 daysReload
Thanks for the input!

- Yep, it's annoying to have the current window controls overlayed by the safe area. You can still move it around if you're careful enough, but yes, it's not great.

- The mobile app expects you to download from Github directly for now, because yes, there's no direct file import yet. Not a hard add, but just needs a bit of a different pipe to either copy or access the out of sandbox files.

- Yes, the mobile windowing controls are meant more to allow access to all the demos for now, not for a pretty UI. It's not terrible on iPad since you can use the pencil for more accuracy, but I did have a plan to put the tabbed and sidebar controls back in place for mobile at some point.

- Sorry about the search; if the 'reset' control doesn't do the trick, you might be out of luck for this version. The same fix I need to put in place to work within the current screen's safe area is the same that would keep these windows within viewport. And, ideally, to include a similar 'IDE' view as the desktop to avoid these multi window cases that are inconvenient or broken.

I'll be focusing on a few changes related specifically to mobile UI in the next few builds of this. Touch, for example, has no way to rotate along the y-axis, and there's no way to 'hover' for bookmarking on tap.


tikimcfee 2 daysReload
This is exactly the use case I'm aiming for! I've done a lot of mentoring, a big part of getting familiar with a code base is building one's mental map for where things are in any kind of relationship to what things are doing. In upcoming versions, I'll be restoring the 'state sharing' control that lets multiple devices share their camera orientations and bookmakers between users in a local P2P state, and maybe eventually some remote server backed way.

tikimcfee 2 daysReload
Your implementation sounds great, and I'm looking forward to seeing it. Yes, the SDK is extremely obtuse and really not that easy to play with. I kinda was stubborn and refused to pick up the new rendering tool after just having learned SceneKit and then Metal, so I'm sure it's gotten at least a little easier, but the tools that Metal exposes just don't have analogues from what I can tell.

Keep me on your short list for beta users when the time comes =)


tikimcfee 2 daysReload
Hey there!

In reverse order, I'd say yes, you may want to try at least Xcode 15.4, and preferably 16.0. I've also had issues with older versions of Xcode on the M series, and have had to update begrudgingly across versions over the years.

And, to the 'safe area' issue you're mentioning, I do appreciate the comment. I have a pretty rough version of windowing in the app, and it partially relies on a a full view layer. Ideally I'd take advantage of said safe area, but I'd need to clean up a few things first.

Now that I'm being reminded that this is a first-time user experience, I'll put this on the list!


tikimcfee 2 daysReload
Well then I have to say well done, haha. I had an old version in SceneKit / ARKit that worked in AR, but performance was limited based on my implementation and I could only get a few hundred files on screen on at once before you started losing too many frames.

I wish you luck in your endeavors, and maybe one day we can chat about your experience, and what you've done =)