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Keep me on your short list for beta users when the time comes =)
In reverse order, I'd say yes, you may want to try at least Xcode 15.4, and preferably 16.0. I've also had issues with older versions of Xcode on the M series, and have had to update begrudgingly across versions over the years.
And, to the 'safe area' issue you're mentioning, I do appreciate the comment. I have a pretty rough version of windowing in the app, and it partially relies on a a full view layer. Ideally I'd take advantage of said safe area, but I'd need to clean up a few things first.
Now that I'm being reminded that this is a first-time user experience, I'll put this on the list!
I wish you luck in your endeavors, and maybe one day we can chat about your experience, and what you've done =)
- Yep, it's annoying to have the current window controls overlayed by the safe area. You can still move it around if you're careful enough, but yes, it's not great.
- The mobile app expects you to download from Github directly for now, because yes, there's no direct file import yet. Not a hard add, but just needs a bit of a different pipe to either copy or access the out of sandbox files.
- Yes, the mobile windowing controls are meant more to allow access to all the demos for now, not for a pretty UI. It's not terrible on iPad since you can use the pencil for more accuracy, but I did have a plan to put the tabbed and sidebar controls back in place for mobile at some point.
- Sorry about the search; if the 'reset' control doesn't do the trick, you might be out of luck for this version. The same fix I need to put in place to work within the current screen's safe area is the same that would keep these windows within viewport. And, ideally, to include a similar 'IDE' view as the desktop to avoid these multi window cases that are inconvenient or broken.
I'll be focusing on a few changes related specifically to mobile UI in the next few builds of this. Touch, for example, has no way to rotate along the y-axis, and there's no way to 'hover' for bookmarking on tap.