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Source:https://github.com/SoraKumo001/next-streaming

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matthewfcarlson 2 daysReload
I have my music loaded into plex and use plexamp but because it’s a nas, I also map it into an owntunes docker container so I get local playback via the HomePods in the house.

matthewfcarlson 3 daysReload
That sounds awesome. I’m in

matthewfcarlson 5 daysReload
I agree with the premise (dev machines are under utilized) but the environment (or lack thereof) of the CI machine is its major selling point. No stupid forgot to add dependency x. Of course it works, you developed it on your machine.

matthewfcarlson 5 daysReload
I wonder if there’s something similar to run on a c codebase.

matthewfcarlson 9 daysReload
Not a developer affiliated with the project. But here's my take:

The problem is that the proof is in the pudding. Some of their claims feel outlandish. Imagine writing your game with SQL queries. Rather than crafting update packets that only contain relevant game info you just do `select * from players where abs(player.x - current_player.x) + abs(player.y - current_player.y) + abs(player.z - current_player.z) < 100^2` and it just updates automagically 60 times a second.

Running physics sim in SQL stored functions sounds insane but that's exactly what they're advertising. They say it's due to in-mem DB optimization but I'm not sure how they horizontally scale that (they allow you to run standalone but any scaling requires their cloud product)