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The jumping right before hitting an enemy is intended. If you do this, you can then more reliably land on another enemy right after and gain a x2, x3, etc... combo depending on how many enemies you land on before hitting the ground again.
After posting about it on HN, I received comments saying that the portfolio was nice and original but ultimately recruiters don't have time to play a game.
This time, I tried to build one that tries to maintain the idea of it being a walking sim game but tries to give you all the relevant info as fast as possible.
This is the result of my work : https://jslegenddev.github.io/new-2d-portfolio/ (Link is in the title as well)
I made it with JavaScript, the Kaplay game library and React.