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I've always wondered if it would be possible to create an SDK to abstract the N64 graphics hardware and expose some modern primitives, lighting, shading, tools to bake lighting as this demo does, etc. The N64 has some pretty unique hardware for its generation, more details on the hardware are here on Copetti.org:
What I find more impressive are efforts like FastDoom or the various Mario-64 optimization projects which squeeze significantly better performance out of old hardware. Sometimes even while adding content and features. Maybe there is a connection between demo sceners and more comprehensive efforts?
HN folks are probably familiar with raster interrupts (https://en.wikipedia.org/wiki/Raster_interrupt) and "racing the beam." I always associated this with the Atari 800. You weren't "supposed" to be able to do stuff like https://youtu.be/GuHqw_3A-vo?t=33, but Display List Interrupts made that possible.
What I didn't know until recently was how much Atari 2600's games owed to this kinda of craziness: https://www.youtube.com/watch?v=sJFnWZH5FXc
It's stuff like this that makes me think that if hardware stopped advancing, we'd still be able to figure out more and more interesting stuff for decades!