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Source:https://github.com/SoraKumo001/next-streaming

⬅️ Procedural Textures with Hash Functions
tanepiper 2 daysReload
Very useful - I'm working on a 3D space engine (https://youtu.be/dJ7tK-M3he0?si=7U-5u1-raR6WFRQ1) and started with CPU textures before moving to GPU - some of the patterns for procedural generation aren't quite right (but my focus has been on the physics and lighting for now)

magicalhippo 2 daysReload
Reminded me of the oldskool plasma effect[1], but this is even simpler given the lack of lookup tables. Neat!

Note, demo requires WebGL so won't show in Firefox.

[1]: https://invisiblewater.github.io/MattGraphicsTutorials/effec...


exDM69 2 daysReload
Hey, this might be exactly what I'm looking for!

To test some 3d graphics code, I need to generate a lot of textures. From a technical standpoint, just a single color texture would do but having some recognizable patterns that are easy to distinguish by eye would be useful to check for correctness and glitches.

Thanks for sharing.