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One useful property of permutations is that they're reversible, so you can reconstruct a key from its hash code, which is useful for hash tables with integer keys. I used this technique here to avoid storing keys separately from hash codes: https://github.com/senderista/hashtable-benchmarks/blob/mast....
Applying a separate "mixer" function to the result of a user-supplied hash function makes sense only if the quality of the user's hash function is suspect. If you control the hash function yourself then there's no reason to use one (as I mentioned, a high-quality hash function will include a finalizer anyway). And if you do use a mixer, you should use a better one than this.
[0] https://codegolf.stackexchange.com/questions/48589/generate-... [1] https://en.m.wikipedia.org/wiki/Hurwitz%27s_theorem_(number_...
This technique is orthogonal to integer mod. Indeed the author multiplies by their magic constant and then does an integer mod to map into their hashtable's buckets.
This technique is actually just applying a fast integer hash on the input keys to the hashtable before mapping the keys to buckets. You can then map to buckets however you want.
The additional hash is useful if and only if the input hash function for your table's keys doesn't appear to be a random function, i.e. it doesn't mix its bits for whatever reason. If your input hash functions are indeed random then this is a (small but perhaps measurable) waste of time.
Using prime-numbered table sizes is another way to accomplish basically the same thing. Dividing the input hash key by a prime forces you to look at all the bits of the input. In practice these are written as division by a constant, so they use multiplies and shifts. It's basically a hash function. (Though I'd use multiply by a magic number over divide by a prime, mul alone should be faster.)
Relatedly see this post by Daniel Lemire about an alternative to integer mod, https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-... which is interesting if your number of buckets is not a power of 2 for some reason.
The reason multiply+use of high bits is better than modulo is not the golden ratio. In fact, any number using a lot of bits is good (well, not all are the same, like 0 is extremely bad, and 1 and all powers of two are quite bad, because they just shift. But OTOH, the golden ratio is not outstandingly good either -- many values are good.). This is because in the result of a multiplication, higher bits depend on all lower-bits of the operands, because the carry propagates from low bits to higher bits through the resulting value. In contrast, modulo essentially cuts off the upper bits, and so the upper bits are lost for the distribution entropy. This means that if you take the high bits of a multiplication result to distribute into a small set of integers, then you get a better distribution than using only the lower bits, because more bits of the input value are significant for the output result.
I thought this was common knowledge. The man page on rand() used to tell you that you should always multiply into the target range instead of modulo into the target range. It is surprising to see that all big hash libraries seem to miss this.