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Source:https://github.com/SoraKumo001/next-streaming

⬅️ Problems with Go channels (2016)
anacrolix 7 daysReload
I've been using Go since 2011. One year less than the author. Channels are bad. No prioritization. No combining with other synchronisation primitives without extra goroutines. In Go, no way to select on a variable number of channels (without more goroutines). The poor type system doesn't let you improve abstractions. Basically anywhere I see a channel in most people's code particular in the public interface, I know it's going to be buggy. And I've seen so many bugs. Lots of abandoned projects are because they started with channels and never dug themselves out.

The lure to use channels is too strong for new users.

The nil and various strange shapes of channel methods aren't really a problem they're just hard for newbs.

Channels in Go should really only be used for signalling, and only if you intend to use a select. They can also act as reducers, fan out in certain cases. Very often in those cases you have a very specific buffer size, and you're still only using them to avoid adding extra goroutines and reverting to pure signalling.


t8sr 7 daysReload
When I did my 20% on Go at Google, about 10 years ago, we already had a semi-formal rule that channels must not appear in exported function signatures. It turns out that using CSP in any large, complex codebase is asking for trouble, and that this is true even about projects where members of the core Go team did the CSP.

If you take enough steps back and really think about it, the only synchronization primitive that exists is a futex (and maybe atomics). Everything else is an abstraction of some kind. If you're really determined, you can build anything out of anything. That doesn't mean it's always a good idea.

Looking back, I'd say channels are far superior to condition variables as a synchronized cross-thread communication mechanism - when I use them these days, it's mostly for that. Locks (mutexes) are really performant and easy to understand and generally better for mutual exclusion. (It's in the name!)


thomashabets2 7 daysReload
Unlike the author, I would actually say that Go is bad. This article illustrates my frustration with Go very well, on a meta level.

Go's design consistently at every turn chose the simplest (one might say "dumbest", but I don't mean it entirely derogatory) way to do something. It was the simplest most obvious choice made by a very competent engineer. But it was entirely made in isolation, not by a language design expert.

Go designs did not actually go out and research language design. It just went with the gut feel of the designers.

But that's just it, those rules are there for a reason. It's like the rules of airplane design: Every single rule was written in blood. You toss those rules out (or don't even research them) at your own, and your user's, peril.

Go's design reminds me of Brexit, and the famous "The people of this country have had enough of experts". And like with Brexit, it's easy to give a lame catch phrase, which seems convincing and makes people go "well what's the problem with that, keeping it simple?".

Explaining just what the problem is with this "design by catchphrase" is illustrated by the article. It needs ~100 paragraphs (a quick error prone scan was 86 plus sample code) to explain just why these choices leads to a darkened room with rakes sprinkled all over it.

And this article is just about Go channels!

Go could get a 100 articles like this written about it, covering various aspects of its design. They all have the same root cause: Go's designers had enough of experts, and it takes longer to explain why something leads to bad outcomes, than to just show the catchphrase level "look at the happy path. Look at it!".

I dislike Java more than I dislike Go. But at least Java was designed, and doesn't have this particular meta-problem. When Go was made we knew better than to design languages this way.


jmyeet 7 daysReload
The biggest mistake I see people make with Go channels is prematurely optimizing their code by making channels buffered. This is almost always a mistake. It seems logical. You don't want your code to block.

In reality, you've just made your code unpredictable and there's a good chance you don't know what'll happen when your buffered channel fills up and your code then actually blocks. You may have a deadlock and not realize it.

So if the default position is unbuffered channels (which it should be), you then realize at some point that this is an inferior version of cooperative async/await.

Another general principle is you want to avoid writing multithreaded application code. If you're locking mutexes or starting threads, you're probably going to have a bad time. An awful lot of code fits the model of serving an RPC or HTTP request and, if you can, you want that code to be single-threaded (async/await is fine).


noor_z 7 daysReload
It's very possible I'm just bad at Go but it seems to me that the result of trying to adhere to CSP in my own Go projects is the increasing use of dedicated lifecycle management channels like `shutdownChan`. Time will tell how burdensome this pattern proves to be but it's definitely not trivial to maintain now.