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If you are trying to build a new MMO that scales to the moon, you might want to take a look at how the existing market goes about things.
Take World of Warcraft for example. You could probably put a $20 MySQL VPS behind a realm and have it reliably persist state with how authoritative and infrequently updated the clients are.
Being clever with what you can trust the client with and how the server reconciles events is where I think you will find most of the scaling hacks.
I did hit a personal bias: when I saw "maincloud" as a phrase to do with pricing my heart sank because my brain went "they've wedged in some crypto shit!". Turns out no, it's just a naming thing for hosting credits.
[0] https://github.com/ClockworkLabs/SpacetimeDB?tab=License-1-o...
Other techs in this category have seen a lot of success. I'd classify Elixir and Node as being similar in that you adopt a stack to get access to some rare guarantees and also accept new or exotic limits.
I think these things tend to rely on having clear-eyed visionaries out in front, able to show off their strengths in open source. Without a successful project it's hard to believe the claims. I hope clockwork labs is able to deliver their example game (it seems high risk because, even if the game is a technical wonder - what if it isn't fun?!).