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Another angle: `ROS` and `RTOS` share letters, but not much else!
I gather that robotics is a fusion of embedded and mechanical engineering; I refer to the former.
Deterministic log replay is a killer feature to have baked in from the start - many autonomous vehicle & robotics companies have invested years of effort to achieve that nirvana, while the most popular robotics framework today (ROS) makes it borderline impossible.
Don't you mean "like"? I thought game engines were all about data oriented approach.
Is deterministic log replay really a differentiating factor? My naive assumption would be that this is table stakes for pretty much any software.
The comparison with ROS 2 is a bit questionable. Comparing a single-process-only (Copper) approach using shared memory with a multi-process system (ROS 2) using default DDS settings really isn't comparing the same thing. There are ways to make the ROS 2 system much faster if you're willing to be limited to similar constraints (single process with components, or local-system shared-memory transport) but most people don't because those constraints are very limiting in practical applications.