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Extreme poverty is down to almost nothing.
Polio is all but eradicated.
Many types of cancer, death sentences just 20 years ago, are treatable. HIV is practically curable.
You can learn anything you want on YouTube, Wikipedia, and the wider web with time and effort, for free. (The TFA acknowledges this.)
I'm not saying there aren't huge problems. The benefit, to paraphrase, is not evenly distributed. But in nearly every sense it's better to have been born in the 90s than the 60s.
We can and should discuss lack of regulation, legal-but-wrong tax evasion, societal risks, there's plenty of bad to go around. But put it in context - there's a lot of good to go around too.
Tech used to be a tool. I remember participating in product design conversations in the '00s, and the focus was all on "How can we make people's lives better? How do we create software that makes things more convenient for them, more enjoyable, frees up time and opens up new opportunities for them."
Tech is now a means to turn people into tools. I still sit in product design conversations. Now they are focused on how to manipulate people into clicking on more ads and opening up their wallet more. The applied psychology is very advanced, and is more of a focus than the technology now.
IMHO, the root cause of this is the advertising + subscription business model, along with the provision of free products to get people hooked and then upsell them on expensive and (in the big picture, but customers can't see the big picture) insconsequential upgrades. The secret to success in the tech industry is "Demonstrate value. Nurture dependence. Threaten to take away features, unless large amounts of money are paid." In people terms, we call this an abusive relationship, or blackmail. In the tech industry, it's a very profitable business model.
The worst part is this is spreading to other industries like food production and transportation.
Information wanted to be free, for the first decade of the web's existence. Projects like Linux, Wikipedia, the www itself. These open, free ways of doing things were proving a case for optimism.
They were so much faster & better than corporate alternatives that you couldn't help but expecting that open projects had the competitive advantage.
Meanwhile, online culture was very different. There was room for morons and blowhards, touts, spammers and occasional shill... but those people didn't run the show.