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After playing TIS a bit I found it really interesting to read about the Transputers and the Connection Machines, two similar real-world architectures.
David Ackley’s T2 Tile project[0] and Movable Feast Machine[1] look similar to me too, but they take the idea much further; the aim is to create an infinitely scalable and totally decentralized architecture. I only know a little about it, but it’s super cool stuff.
[0] https://t2tile.com/ [1] https://movablefeastmachine.org/
One thing I both love & hate about Zachtronics is the Histogram of Doom that appears at the end of each problem. There's no better feeling than ending up in the top ranks for efficiency or speed. And no worse feeling than refactoring everything and still not budging from the middle of the pack.
Considering you're being ranked against other players, in some ways this makes a Zachtronics game one of the more vicious multiplayer games. I mean, you're never playing against another player directly. But you're always being compared to others and it can be humbling at times.
I'd love an updated/improved version of CoreWar, but probably it's too geeky for most people. Oh well...
If you're a fan of Factorio, you owe it to yourself to play SpaceChem, TIS-100, Shenzhen I/O, Opus Magnum, Exapunks, and Last Call BBS.
(In fact, since Factorio was inspired by a Minecraft mod, and since Zachtronics' Infiniminer was the direct inspiration for Minecraft, there's no Factorio without Zachtronics!)