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For some reason I never quite understood, it wasn’t that well received when it came out. My stance on this one hasn’t changed in 27 years and I firmly believe it is the pinnacle of the genre : incredible art, hilarious, crazy but somehow logical puzzles, great music, and above all extraordinarily well written. Very very few games had me laugh in front of my computer. And don’t forget the brilliant voice acting.
I’ve just bought the latest title in the series but haven’t played it yet - I somehow fear it won’t be able to match COMI. I will also be introducing my kids to this incredible work of art - they will never hear about this from their friends at school, and I feel this is typically the kind of thing I can and probably should share as a parent.
Lucas folks, thanks for making this game.
I have nothing but praise for this game. It’s a standout example of how great art transcends its medium. Despite the technical limitations of the mid-90s, it’s still a beautifully drawn, beautifully scored joyful experience.
A Pirate I Was Meant To Be is on our family playlist for long car journeys with the kids.
Also, I’m not sure if this can ever be proven, but I’m convinced the chain of influence from Pirates of the Caribbean: The Ride to Pirates of the Caribbean: The Movie goes at least partly via Monkey Island.
> During the latter 1990s, when most computers games were still made by and for a fairly homogeneous cohort of young men, too much ludic humor tried to get by on transgression rather than wit; this was a time of in-groups punching — usually punching down — on out-groups. I’m happy to say that The Curse of Monkey Island‘s humor is nothing like that.
Well said. Game has aged beautifully.
Without getting into (almost any specific) spoilers of the last 10 seconds of the game... this claim is completely untrue. The hint at a sequel is right there in the open, as the ending implies LeChuck is still at large.